Routster

Training modes

Four modes. They look similar and train four genuinely different things.

Everything in Prepare is built on the same raw material: real orienteering maps, with real route alternatives drawn between real pairs of controls, and their lengths measured. What differs between the modes is what you are asked to do with them.

What each mode trains

ModeYou doIt trainsRanked
Route choicePick the shortest of the drawn routesJudging length and speed at a glance — the decision itselfYes, on the official pool
Route FinderDraw a route between two controlsConstructing a route rather than recognising oneIts own leaderboard
Route NavigatorChoose a direction at each junction, in sequenceCommitting at speed and staying on a plan under pressureNo
DuelRoute choice, live against an opponentDeciding while someone else is deciding fasterPer match

Recognising is easier than constructing

Route choice gives you the alternatives. Route Finder makes you find one. Most people are markedly better at the first than the second, and the gap is worth measuring — it is the difference between being able to evaluate a route and being able to see it in the first place.

Fast and Analysis

The route choice mode has two ways to play, and they are not difficulty levels:

  • Fast shows the route lengths and whether you were right, then moves on by itself after half a second. It is for volume — the number of decisions per minute is the point.
  • Analysis holds the map after your answer so you can zoom in and work out why. It is for the ones you got wrong.

Both record attempts identically. Analysis mode is not a practice mode, and taking longer in it does affect your speed figure — the timer runs until you answer, not until you move on.

Maps

The official pool is the common set everyone is scored on. Beyond it there are community maps that other users have uploaded and shared, and your own private maps. Only the official pool counts toward the global leaderboard — see How scoring works for the exact conditions.

Building your own is a whole workflow of its own: upload an OCAD map, and the pipeline finds the route pairs, draws the alternatives and measures them. See the Mapping Lab.

A note on pausing

If you stop interacting for thirty seconds, the game pauses itself and the timer stops. That is not a courtesy: without it, walking away mid-challenge would record a thirty-minute response time and quietly ruin your speed figure for the next hundred attempts. Resuming restarts the clock on the current challenge.