Routster

The Mapping Lab

One map in, hundreds of route-choice challenges out.

The Mapping Lab turns an orienteering map into playable challenges. You supply the map; the pipeline finds pairs of points that make an interesting leg, computes route alternatives between them over the map's passable ground, measures each one, and renders the images the game shows you.

Two things every map needs

LayerWhat it isWhat it decides
The colour mapThe map a runner seesWhat the challenge looks like on screen
The impassability layerA black-and-white mask: black is impassable, white is passableWhere routes may go — and therefore what the correct answer is

The mask is what keeps a generated route out of a building or a lake.

Two ways in

SourceWhat happensBest for
A pair of TIFs from OCADYou export the colour map and the impassable-objects map yourself at 508 DPI. No generation step, no editing step.Anyone with the OCAD file — fastest and most accurate
A PDF, PNG or JPGThe impassability layer is generated from the image, usually in one to three minutes, and you refine it by hand.Maps you only have as an image

Use the OCAD route where possible

The impassability layer comes from the map's own objects rather than from a colour analysis of an image, and it skips the editing step.

Three kinds of challenge from one map

The same source map can feed route choice, Route Finder and Route Navigator. They are separate generation jobs with separate parameters: route choice needs legs with competitive alternatives, Route Finder legs where the shortest path is non-obvious, and Route Navigator a network of junctions.

Sharing

VisibilityWho can play it
PrivateOnly you. This is where every upload starts.
ClubMembers of your club. The setting for preparing a squad for a specific terrain.
CommunityEveryone. Needs a location so people can find it.

None of these are the official pool, so attempts on them do not feed the global leaderboard — they do count on the map's own leaderboard. See Leaderboards.

Where to go next