Routster

Common pitfalls

Five failures that account for most bad first uploads — and what each one looks like.

SymptomCauseFix
Routes are visibly offset from the terrainThe colour map and the impassability map were exported at different resolutionsExport both at 508 DPI
The two layers will not bind, or the offset grows across the mapOne export was cropped and the other was notChoose Entire Map in both exports; never crop by hand
A route runs through a building or across a riverThe impassability layer was not finishedPaint the missing obstacles in the editor and reprocess
A route takes an absurd detour round something passableThe impassability layer is over-painted — a gate or passage was closedErase it in the editor and reprocess
Everything is extremely slowThe image is far larger than it needs to beCrop to the area you want to play before uploading

The two exports must describe the same rectangle

A small mismatch produces a small offset, which reads as a rendering quirk rather than a broken map. Re-export both files whenever you edit the OCAD source, not only the layer you changed.

A bad mask produces a wrong answer, not an error

A challenge generated over a bad mask still renders, still measures its routes and still declares a correct answer, so nothing about it looks broken to a player. Check the generated routes before publishing.

Full procedure: the OCAD workflow. For image uploads: standard uploads.