Routster

Route Finder

Draw the route yourself. Much harder than picking one, and it shows.

Route Finder gives you a map crop with a start and a finish and no drawn alternatives. You draw the route freehand, and it is scored against the shortest legal path, computed over the map's own passability, so it is a route that could actually be run.

This is a different skill from route choice. There, the candidates are handed to you and you evaluate them. Here you have to see the route before you can evaluate anything, which is what you actually do in the terrain.

On the screen

Pick a map (or All Maps) and the first challenge opens under the picker. The top bar shows your place such as 1/18, a Warm-up Round tag on the first three, the map's name, and your correct and total answers. Draw with a finger or the mouse from the start to the finish, and fix it with Undo or Clear before you Submit. If your line enters impassable ground, Impassable terrain! flashes in the bar. The expand button makes the game fullscreen, and fullscreen plays every challenge while the normal view plays the shorter half. On a phone the game says Best on a larger screen first; tap Play Anyway to go on.

Route Finder: select a map
Route Finder: pick a map.
A route drawn in magenta from the start triangle to the finish circle
Draw from the start to the finish.

Scoring

score = min(lengthScore, tooShortCap) − endpointPenalty − terrainPenalty

clamped to 0–100

Four components of unequal weight. Length is the score; the other three guard against a good length figure without a real route behind it.

Length: the score itself

Fifteen per cent longer than optimal is free. Past that the penalty grows with the square of how much longer you are, so small detours cost almost nothing and gross ones cost everything.

Your routeLength score
up to 1.15× optimal100
1.5×97
2×82
2.5×54
3×14
3.15× or longer0

The tolerance accounts for a line traced freehand, so the score reflects the route rather than the drawing.

The too-short cap: the strict one

Nothing can be shorter than the shortest path, so a drawn route below 95 % of the optimal length means you cut through something. That is capped hard, and the cap falls fast:

Your routeScore cap
95 % of optimal or longer100 (no cap)
94 %80
92.5 %50
90 % or shorter0

The one uncapped penalty

No route can be shorter than the shortest path, so a drawn route below 95 % of it passed through something impassable. Unlike the other three components, this one is not capped.

Endpoints

There is a free margin around the start and finish (the larger of 150 pixels or 10 % of the optimal length), then a per-pixel cost capped at 25 points. A route drawn correctly but started slightly off the marker loses little; a line that does not connect the two controls loses the full 25.

Impassable terrain

Your line is sampled against the map's impassability mask. You are allowed the larger of 200 pixels or 20 % of your drawn length inside impassable ground before anything is charged, then a small per-pixel cost capped at 30 points.

The allowance exists because the mask is derived from map colours and is imprecise at boundaries: a line along the edge of a lake clips it. Cutting across a building exceeds the allowance.

What counts as correct

A score of 70 or above counts as a correct attempt, and anything below that as incorrect. Both are recorded with your response time.

The Route Finder leaderboard is a separate board with its own attempts. It ranks by the same combined score as the route choice game, recency included, and a player needs at least three attempts to be on it.

Feedback

After each attempt you see the optimal route, your own line over it, and a verdict:

What happenedThe message
The route does not connect the two controlsYour route doesn't connect the two controls
95 or moreNear-optimal route!
Under 95 % of the shortest lengthShorter than any legal route: it cuts through something impassable
Impassable ground cost the most, 40 or moreGood line, but it crosses impassable terrain
Impassable ground cost the most, under 40Your route crosses impassable terrain
75 to 94Good route, slightly longer than the shortest
40 to 74Much longer than the shortest route
1 to 39Way too long, try a more direct path
0Far too long: N times the shortest route

The verdict is written by the grader and is shown in English in every language.

The result: 93 %, the verdict, Yours and Shortest with lengths, and Next Challenge
The result: your line, the shortest route, and the verdict.

The warm-up round at the start of a session is not recorded, same as in the route choice game.

Draw the route, not the line

The score is length-based, so the precision of the drawing matters little. What is measured is which way round an obstacle you went.
© 2026 Orienteering Labs AB · Routster Prepare and Analyse.