Duel
The same route choices, against someone deciding faster than you.
Duel puts two or more people on the same route-choice challenges at the same time. The challenges are the ones from the route choice game; what changes is that somebody else is answering them beside you, which changes how you answer them.
Online
One player creates a room and gets a six-character code; up to 16 players join from their own devices. Because everyone has their own screen, play is simultaneous, so online rooms always run in Speed race.
You do not need an account to join a room, only to have your results kept.
Local
Two players, one device. What is available depends on how big that device is, and the split is not arbitrary:
| Device | Available modes |
|---|---|
| Desktop or tablet | Speed race and Turn based, both split-screen, since the screen is big enough for two people to read the same map at once |
| Phone | Turn based, Alternating and Sequential. Speed race is disabled: a phone cannot show a complex route choice to two people at once, so a race on one would be decided by who is holding it. |
Duel Setup is four steps on one page: Play Mode (Local or Online), Select Map, Game Mode and Game Length. Quick Play skips them all and starts a local match with the default settings.




The four local modes
| Mode | How it plays | Speed bonus |
|---|---|---|
| Speed race | Both answer simultaneously; the result is revealed immediately | Yes |
| Turn based | Both answer simultaneously, but the answer is held until everyone has locked in | No |
| Alternating | Pass the phone back and forth, one challenge each | No |
| Sequential | One player completes the whole set, then hands over; the second plays the identical set | No |
Alternating is the one to reach for on a single phone. Sequential is fairer (both players face exactly the same challenges in the same order), but it means one person watching for several minutes.
Match length
- Fixed number of challenges: 5, 10, 15, 20, 30, 50, 75 or 100, or a custom number. Highest score at the end wins.
- Timed: score as much as you can inside a set limit. Not available in Alternating, since passing a phone back and forth against a clock rewards handover speed rather than decisions.
Scoring
100 + speedBonus, where speedBonus ≤ 50
per round, per player; wrong answers and timeouts score nothing
A correct answer is 100 points flat. On top of that, in Speed race, correct answers share a bonus scaled against the slowest correct answer in that round: the slowest correct player gets no bonus, and the fastest gets close to the full 50.
| Your time, relative to the slowest correct answer that round | Bonus |
|---|---|
| Half as long | 25 |
| A quarter as long | 38 |
| A tenth as long | 45 |
| The same (you were the slowest correct) | 0 |
The bonus is relative, not absolute
A wrong answer scores nothing at all
Duel attempts and your rating
Duel is scored per match and does not feed the global leaderboard, which is built only from ranked attempts in the route choice game. See How scoring works.