Duel
The same route choices, against someone deciding faster than you.
Duel puts two or more people on the same route-choice challenges at the same time. The challenges are the ones from the route choice game; what changes is that somebody else is answering them beside you, which changes how you answer them.
Online
One player creates a room and gets a six-character code; up to 16 players join from their own devices. Because everyone has their own screen, play is simultaneous — so online rooms always run in Speed race.
You do not need an account to join a room, only to have your results kept.
Local
Two players, one device. What is available depends on how big that device is, and the split is not arbitrary:
| Device | Available modes |
|---|---|
| Desktop or tablet | Speed race and Turn based, both split-screen — the screen is big enough for two people to read the same map at once |
| Phone | Turn based, Alternating and Sequential. Speed race is disabled: a phone cannot show a complex route choice to two people at once, so a race on one would be decided by who is holding it. |
The four local modes
| Mode | How it plays | Speed bonus |
|---|---|---|
| Speed race | Both answer simultaneously; the result is revealed immediately | Yes |
| Turn based | Both answer simultaneously, but the answer is held until everyone has locked in | No |
| Alternating | Pass the phone back and forth, one challenge each | No |
| Sequential | One player completes the whole set, then hands over; the second plays the identical set | No |
Alternating is the one to reach for on a single phone. Sequential is fairer — both players face exactly the same challenges in the same order — but it means one person watching for several minutes.
Match length
- Fixed number of challenges — five, ten, fifteen. Highest score at the end wins.
- Timed — score as much as you can inside a set limit. Not available in Alternating, since passing a phone back and forth against a clock rewards handover speed rather than decisions.
Scoring
100 + speedBonus, where speedBonus ≤ 50
per round, per player; wrong answers and timeouts score nothing
A correct answer is 100 points flat. On top of that, in Speed race, correct answers share a bonus scaled against the slowest correct answer in that round: the slowest correct player gets no bonus, and the fastest gets close to the full 50.
| Your time, relative to the slowest correct answer that round | Bonus |
|---|---|
| Half as long | 25 |
| A quarter as long | 38 |
| A tenth as long | 45 |
| The same — you were the slowest correct | 0 |
The bonus is relative, not absolute
A wrong answer scores nothing at all
Duel attempts and your rating
Duel is scored per match and does not feed the global leaderboard — that is built only from ranked attempts in the route choice game. See How scoring works.