Routster

Duel

The same route choices, against someone deciding faster than you.

Duel puts two or more people on the same route-choice challenges at the same time. The challenges are the ones from the route choice game; what changes is that somebody else is answering them beside you, which changes how you answer them.

Online

One player creates a room and gets a six-character code; up to 16 players join from their own devices. Because everyone has their own screen, play is simultaneous — so online rooms always run in Speed race.

You do not need an account to join a room, only to have your results kept.

Local

Two players, one device. What is available depends on how big that device is, and the split is not arbitrary:

DeviceAvailable modes
Desktop or tabletSpeed race and Turn based, both split-screen — the screen is big enough for two people to read the same map at once
PhoneTurn based, Alternating and Sequential. Speed race is disabled: a phone cannot show a complex route choice to two people at once, so a race on one would be decided by who is holding it.

The four local modes

ModeHow it playsSpeed bonus
Speed raceBoth answer simultaneously; the result is revealed immediatelyYes
Turn basedBoth answer simultaneously, but the answer is held until everyone has locked inNo
AlternatingPass the phone back and forth, one challenge eachNo
SequentialOne player completes the whole set, then hands over; the second plays the identical setNo

Alternating is the one to reach for on a single phone. Sequential is fairer — both players face exactly the same challenges in the same order — but it means one person watching for several minutes.

Match length

  • Fixed number of challenges — five, ten, fifteen. Highest score at the end wins.
  • Timed — score as much as you can inside a set limit. Not available in Alternating, since passing a phone back and forth against a clock rewards handover speed rather than decisions.

Scoring

100 + speedBonus, where speedBonus ≤ 50

per round, per player; wrong answers and timeouts score nothing

A correct answer is 100 points flat. On top of that, in Speed race, correct answers share a bonus scaled against the slowest correct answer in that round: the slowest correct player gets no bonus, and the fastest gets close to the full 50.

Your time, relative to the slowest correct answer that roundBonus
Half as long25
A quarter as long38
A tenth as long45
The same — you were the slowest correct0

The bonus is relative, not absolute

Because it is measured against the field in that round rather than against a fixed target, a round where everyone was quick is not worth less than one where everyone dithered. It also means the bonus depends on your opponents — being fast against a fast player earns less than the same time against a slow one.

A wrong answer scores nothing at all

There is no partial credit and no speed bonus for being quickly wrong. Against the ratio in the table above, guessing to grab the bonus is a bad trade: the most a guess can win is 50, and it risks the whole 100.

Duel attempts and your rating

Duel is scored per match and does not feed the global leaderboard — that is built only from ranked attempts in the route choice game. See How scoring works.